Brief summary of what’s new in SWTOR
Star Wars: The Old Republic (SWTOR) has changed the free-to-play MMORPG and priority changes with the release of the Onslaught extension released last October. For those unaware, SWTOR can play free MMOs with an optional subscription, and former paid players are known as a priority. BioWare has announced that it will be making some changes to the limits that non-subscribers encounter in the game. The following is a brief summary of what’s new in SWTOR.
Credit limit increaseGone are the days of buying 1 gallon of Bansa milk for 5 credits. When SWTOR first developed the Free-to-Play and Preferred models, the credit limits of 200,000 and 350,000, respectively, seemed to be significant. Over the years, it has become a simple truth that these credits do not buy the previous ones. As the game grows, so does the economy. With this in mind, SWTOR will increase the credit limit for Free-to-Play and Preferred members to 1,000,000 credits.
Good or bad: Increasing credits can help players a lot, so it’s definitely a big change for non-subscribers. Prior to this, it can be tedious and tedious to retreat little by little just to use AH. I felt like going to an ATM IRL.
Additional quick barThe quick bar is another feature that is restricted on different types of accounts. Currently, there are 6 subscribers available, but only 4 Preferred accounts and 2 Free-to-Play accounts. When this system was first designed, there were at most four available. With this in mind, SWTOR will be adding quick bars to priority and free accounts, bringing them up to five and three, respectively. With this addition, players will be able to use more abilities, mounts, and mini-pets right out of the box.
Good or bad: this is good news. I need a quick bar because SWTOR has quite a few class abilities and other executables and I love putting them on these bars. Limiting them in the first place seemed greedy – many F2PM MORPG games of the time kept it off the quick bar.